
Lloyd Roses
Blue-Fire
511
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Posted - 2014.02.16 12:29:00 -
[1] - Quote
Joan Greywind wrote:Bane Nucleus wrote:Joan Greywind wrote: Rant over, here are my questions for bane:
1- Do you think there is a lack of variation and stagnant meta in serious wh fights, and what are you going to do about it if you do?
2- Do you think there is a lack of in game conflict drivers in wh space, and if you do what are you going to do about it?
3- Do you think the risk / reward ratio of capital escalations is balanced?
Thank you in advance
1) The meta in wormhole space is controlled by the players, and to a lesser extent wh mass. People choose to warp 6 dreads and 4 archons with T3s to their static, hoping you are dumb enough to jump through so they can pad their killboard stats. Hell, living in a Pulsar, we have been told by several groups that they wouldn't jump in to us because they don't have shield ships....Once the T3 "adjustments" are made, it will be interesting to see if anything changes. As far as what I would do about it....nothing. I can't control what people fly. What I can do is propose suggestions made by the community on what adjustments we can make with game mechanics that would encourage a different meta. 2) Again, conflict is driven by the players. People like to blame CCP for making it stale, but they really just don't want to take responsibility for their shiitbaggery. That said, doing something like C4s having low class and high class statics and improving blackholes would certainly get people moving around more, which naturally forces us to run into each other more often. 3) Yes, it's fine. Why? Because BU can warp in on you and kill your retardedly expensive caps whenever they want  Yes, but there is no in game mechanic to drive that content. I mean let us say you go in to evict someone, currently what do you get? You get a boring tower bash and not even the killmails, if you are lucky you get some tears. What wh space is turning into sadly is glorified gankers that are very apt at scanning. In null if you win you take space, in wh if you win what do you get?? The reason of the recent change to the domis stated by CCP was because it was used 5 times as much as the next ship. Can you tell me what t3 usage percentage in serious fights? I will bet it is more than 90%. All the pvp battle reports between the serious pvp entities look the same, same ships and same fittings. If you make the ship the best you can't blame people for using it, there is something wrong with the game design and balance. This is from personal experience, I have lived in a wh for 1 year+ and I have been consistently farming it with 4-5 guys. If we take the proper precautions it is nigh impossible to get randomly ganked. Close all holes, do not warp to the static, keep analyser open and log off a dictor in site. If a new signature pops (you don't even need to dscan) align dictor, siege red, bubble while aligning, and warp dictor to new signature and bubble up. Unless a 30 t3 man gang is rage rolling on the other side there is a small chance of being killed. The only threat is log off traps, and since it is a lower wh static it is extremely difficult and effortful to get in. Don't get me wrong if a dedicated wh group wants us out, they can easily kick or gank us, but what is the in game benefit for all their effort? It is not fair to them that they don't get rewarded for killing the farmers. If they kick us out we just go settle in of the other 1000's of empty holes. There is something wrong when you all wh fights look exactly the same for four years.
Tbh T3s are versatile enough that every single one got a dozen acceptable and a few good combinations. And in a good fight, you need the sturdiest stuff you can find with the most EWAR you can squeeze onto those ships to break hostile reps/support. It just so happens that a majority of the people can't fly CS, so they stick to strats. Both are performing pretty identical, with CS taken 200-300% of the damage by dreads. Well, happens.
In that regard: Yes, wormhole fights look veeery similiar. It's because everyone ligured out which ships to use to make the most out of limited number of pilots, and also the reason why damnations are so yesteryear - since they are a waste of a pilot compared to an eos.
Serious wormhole fights outside of a Pulsar are fought with biggest/best guns, most of the time. Doesn't mean smartbombing BS does not exist in red giants, or enyofleets does not exist around wolf-rayets. Just that Cruiser/BC-sized is the norm in wormholes for a reason, and T3s are the most expensive and useful ship. Stick two/three times the ships value in deadspace/faction mods on there and it really becomes stronk. Unlike CS, prereqs are laughable. "I honestly thought I was in lowsec"
Moving pictures: The Enyo |